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  1. ) - huge Booleans stability improvements - minor improvements to Transform, Smooth, Replace and Reduce - export support for SMESH format - Pivot-drag positioning shortcut can now terminate on any surface in scene - new unlit-texture shader - support for Autodesk Screencast - crazy bugfixes - tons of UI improvements to indicate disabled/unavailable menus and settings - lots of [scripting API improvements] [Win32] [Win64] [OS X] - updated most Tools to properly handle Texture Maps - new Pivot objects for simplifying precise positioning - new Create Pivot tool to place Pivots in many different ways - existing Tools now snap to Pivots when possible - updated Transform Tool with precise input of translate/rotate/sizing - Transform Tool can use a Pivot as arbitrary center-of-rotation - rewritten Align Tool with many new alignment modes - fast Pivot-to-Pivot snapping to rapidly position objects - rewritten Remesh Tool with new remeshing modes - new Adaptivity setting in brush tools (in Refinement panel) - improved support for multi-user installations - improved stability, particularly startup crashes, network-related crashes, and GPU issues - support for Anti-Aliased Rendering in Preferences (disabled by default) - support for Importing files - Full Release Notes in the forum June 23, 2015 update 2.9.1 - Incorporation of 3D Hubs as a 3d printing service option - Ability to add an alternate proxy server August 19, 2015 update 2.9.2 - new Tinkerplay part libraries - Make Solid can now bake uv/vertex colors to vertex colors of new mesh - new region-growing capability in Selection tool - Pivot improvements (import, duplicating linked pivots, new Create modes) - many bugfixes!